J-Mograph Geometry Nodes
Create MoGraph effects in blender
The basic idea of course came from Cinema 4D most featured MoGraph system, which is very powerful, and I realized that there was a serious need for such a tool in blender.
This nodes pack can assist you to making clones more quickly!
How it works?
2 - 3 steps to create a common MoGraph effects in Geometry nodes.
Create Cloner Process:
Mapping Image Color To Instances Process:
(This is a beta version of attribute color node)
[1] CLONER MODE
Grid Mod - Grid Mode same as Cinema 4D classic Grid Mode
Linear Mode - same as Cinema 4D classic Linear Mode
Object Mode - Can use the geometric normal space to define the rotation axis of the instance.
Definition Instance:
Pick to instances or keep original.
Collection to instances.
Separate Collection Switch.
[2] EFFECTOR TYPE
Effector is to control the transform of instances
Random Effector - The noise effector affects the values in space through a noise node.
Noise Tex Effector - The noise effector affects the values in space through a noise node.
Image Tex Effctor - Effects the value in space.
Image Tex in UVMap Space
Step Effector - The step of change of the value is based on the Index order of the instance.Press TAB after selecting the node to get more control.
Plain Effector - Make base movement changes to the instance.
Target Effector - Orient the axes of the instance towards the target
[3] FIELD CONTROL
All field nodes can be combined and more adjusted,such as RGB Mix,ColorRamp,RGB Curves, etc.
Simple - Usually controls with an empty object and can change the appearance to a sphere or cube with rounded controls
Noise - Control the field by mapping a texture
Object - Use an object to seat field control
Linear - Orient the axes of the instance towards the target.
ABOUT UPDATES:
In future updates I will try to add more Cinema 4d MoGraph features to this node kit, and even add a bit of other more powerful stuff. If enough people like it, I'll speed up my updates, hope you like it.